ZADBM

Sep 27, 2017

pixel art boxer and boxing bag

Zombie Apocalypse During Boxing Match

I started this with a concept in mind . . . but then got disctracted with a physics bug, which led to playing with physics settings and never following the plan.

screenshot 1
screenshot 2
screenshot 3

Quick Info

Title icon

Title

ZADBM

Tagline icon

Tagline

Zombie Apocalypse During Boxing Match

Project Type icon

Project Type

Day Game

Start Date icon

Start Date

Sep 27, 2017

Release Date icon

Release Date

Sep 27, 2017

Status icon

Status

Incomplete

Price icon

Price

n/a

Playable icon

Playable

true

Lous Rating icon

Lou's Rating

2

Play

LOAD GAME

Game playable in browser

Plot
Controls
About

Plot

Boxing match is about to begin . . .

Panic! What's going on? Why are the fans fleeing in fear?

It turns out the zombie apocalypse is starting right now. Box your way to safety!

Of course, the development didn't get far enough to see any of this plot.

Controls

Controls are shown on the screen. You can click the icons or use the keyboard.

  • a
    • Punch 1 (1 in the 1-2)
  • s
    • Punch 2 (2 in the 1-2)
  • Down Arrow
    • Duck
  • Left/Right Arrow
    • Move
  • R
    • Reset: Stops the bouncing of the physics and returns everything to original spot
  • H
    • Blows up all the zombie heads
    • Creates new zombie heads if blown up

About

I was trying to make a really simple boxing game, actually in a day, or one sitting, one of my "day games".

Then I decided to add zombies, thought that might be more fun than boxer vs boxer. I wanted a zombie's head to bob or whiplash back from impact. For some reason I tried to use actual physics to do this instead of an animation. I was attempting to make a fixed joint at the neck, between head and body.

Well, something went wrong and one thing led to another, instead of fixing the physics I was testing ways to make it more extreme and crazy.

You saw the result.

One note, there are actually combos built into the game. Things like 1-2, 1-1-2, 1-2-1 . . . I think 17 of them in total, but my code is a bit confusing to look back to this late, ha.

Combos basically let you punch faster. If you aren't following a combo then there is a small pause before you can throw another punch. Ducking are included in some combos.

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