About
Bought an asset pack from Daniel Diggle and messed around implementing it for a few hours . . . at first.
After some time passed, I wanted to test out implementing high scores tables. This seemed to be a perfect little fit, as it is a simply arcade type game.
One thing led to another and I wanted to try to make everything look as nice as possible and use as many of the assets in the asset pack as possible. There are actually tons of animations loaded in the engine, like fishing and digging, that aren't used here. So I might add onto this project file for other prototypes.
But this page will stay Sunnyside Smash, so try to get the highest score and live in infamy!