About
Fish Motel was created for Ludum Game Jam 46.
For those that aren't aware, Ludum Game Jam is the post popular game jam. This time, number 46, there were 4959
submissions!
Fish Motel was entered in the Compo section, which means everything was made by me - art, code, music - and I only
had two days to complete.
The theme was "Keep it alive!" which made me think of keeping fish alive on dry ground.
It isn't a great game overall, as not much to it content-wise, but for a game jam I've realized most people checking
out or rating the games aren't looking for long experiences.
Overall: 378th (3.58 average from 27
ratings)
Fun: 310th (3.56 average from 27
ratings)
Innovation: 149th (3.84 average from
27 ratings)
Theme: 37th (4.3 average from 27
ratings)
Graphics: 196th (3.92 average from
27 ratings)
Audio: 184th (3.625 average from 26
ratings)
Humor: 6th (4.348 average from 25
ratings)
Mood: 195th (3.652 average from 25
ratings)
Debrief
Wanted to do a bit more - add stuff to buy between levels like a bucket (instead of solo cup) to water fishies or
upgrade motel occupancy or amenities. Really, I didn't get to all the in between level stuff including
much time to create the level report.
Though, I am super happy with this. This is the first time I've made my own audio for a
game. I also didn't spend a ton of time on this. Last game jams I started right at the
beginning and went up to the end. I probably spent more around 7-9 hours on this.
Also, didn't get to add the different control options.