About
This is a basic prototype to try out driving mechanics.
The car uses Construct's Car behavior. There a few mechanics built upon that.
The car behavior's top speed is altered based upon what tile the car is on. For example, the road tiles have the highest top speed and the heavy dirt the lowest top speed.
The viewpoint/camera is zoomed out as the car's speed is increased, thus giving the player more time to react.
Particle effects are used to simulate tire tracks when offroading. Looking at those now, that could use some tweaking to look better.
That is pretty much everything in this project. It is pretty small but goes to show how a few polishing effects can make the experience feel much more complete.